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I Remember Lemuria, by Richard S. Shaver, [1948], at

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War Against the Jotuns

The huge multi-beam we aimed by turning and tilting the great turntable by windlasses upon which the noble muscles of the Aesir were expanded by the hundreds. It was slow, but it was inexorable destruction. I had never seen an energy screen or a shorter-fan that could stand against such an assemblage of ray, anywhere. I had great faith in my rude handiwork, for I had seen it used. The trick, of course, was to align the beams perfectly, to form a very dense, small beam of utter power. Carefully sighting the thing at the base of the big black shorter-beam from Sathanas’ hidden ship which still held Odin's Eye in its grip, we tried out our multi-beam. The black beam disappeared in a blaze of incandescence like the fall of a meteor. Whether we had hit Sathanas’ ship or not I didn't know, but I did know that one beam generator was burned out for good. A good omen! I took over Odin's Eye now that it was useful again, and calling instructions to Tyr over the telaug, he walked the great beam along the lines of waiting ships of the Jotuns, the assembled raytanks, supply piles and equipment they had gathered for the prosecution of a long seige of Asgard. Where the multi-beam struck, there was left nothing but a great smoking ditch in the ground, a ditch which had no bottom—as far as the eye could see. The destruction was nearing completion which would end the Jotun hopes of a long war. But, it was not great enough, for as the beam neared the Jotun aircraft, the whole fleet took to the air. They had seen that the beam was

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slow, and they figured they could avoid it by air maneuvers. Like a great funnel of fury, they rose from the mouth of the cavern and came on to attack, spreading out and sweeping down on Asgard.

The Jotuns—the personnel of the enemy—came from a dozen planets forgotten by the Atlans after their migrations. The Atlans were one of the greatest space roving races of all times, inhabiting thousands of dark, sunless planets and planetoids, a race that peopled a big chunk of outer space. As the populations of their home planets grew, population pressure forced most of the immortal Atlans to seek homes on uninhabited worlds. Eventually, like all the races of men when the cosmos was young, their own immortality forced them to seek homes elsewhere as they grew too big for even a good-sized world to support. So, as they increased in size and wisdom, they moved to more advanced worlds of the Elder Race, or else to larger, dark, uninhabited planets, there to stay until they became too large for even the larger planets—then a trek through space again in a few thousand years.

As vermin take over the homes of people when they have been deserted by the owners, so did the Jotun assume the discarded homes of the ever-migrating and growing Atlans and Titans. Worlds of outgrown and deserted mech were left by the continually growing races and it was this mech the Jotuns took as their own. Half the discoverable planets in this constellation are glutted with the ancient mech. Perhaps someday, the poor doomed men of this planet I hold so highly, my mother planet Mu, may find their way over the gulfs between the star-worlds and find this mech for their own betterment. Truly, the stores of these wondrous devices, bulging the labyrinthian caverns of thousands of planets are the "gifts" of the Gods. For the children that will follow us, we leave them—with our blessing.

Sometimes, however, there do appear dero races that, unluckily, escape the notice and supervision of the Elder

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[paragraph continues] Race, and they use for evil purposes the ancient mech of the Gods—mech designed and built for good, not evi1. 15

Such a race were the Jotuns—offsprings of what unknown evil life? Evil life walking upright in a parody of the dignity and good that is man, appropriating to their own evil uses the wondrous machines and mechanisms of the Gods, the Elder Race—the flying craft, the growth and nutrient mech, the healing ray devices, the awful, deadly war mech and other weapons from a dozen varying cultures of different states of progress.

There are times, in my voyages to strange, deserted worlds, when I wonder if the God Races were truly wise to leave, intact and complete, so much of their mech science that might be perverted to evil purposes by minds that have not the good in them that motivates the Elder Races. But then, the Elders have more knowledge and experience in such things than I—I am a mere twenty centuries grown. The Elders? Who really can say? Fifty Lemurian feet is my present height—and that took all those centuries. I have, on the Ruler Worlds of the Elders, seen some of the

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[paragraph continues] Gods that were easily three hundred or three hundred fifty Lemurian feet in height. They, alone, know how many centuries they have seen. Perhaps, though, even they could make an occasional mistake—a mistake like leaving equipment for the Jotun fleet heading toward us right now.

It was a motley array—the Jotun fleet. The black shape of Sathanas’ space monster 16 rose in the background, ready to come in when the time and place looked inviting—poised for a crushing decisive blow.

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We—the Aesir, Arl and I—had nothing to stop them with but the huge multi-ray I had devised. I radioed the Darkome to come in and back us up. The huge turntable creaked ponderously around on its improvised bearings taken from a dismantled elevator that was lifted from the depths. We turned it by the windlasses manned by the sweating warriors of the Aesir. It was no weapon for the swift flight of planes. Not at all. But, fortunately, the fliers were not trained for this sort of thing, and they missed most of their targets.

I had strict orders not to risk my life except in dire necessity. The Nor had no particular enthusiasm about wasting thousands of years of schooling in a moment's madness. And, here I was, drawn into this brawl of sun-mad dero without seeing any sort of way that I could honorably withdraw. I imagine Sathanas was cursing the risking of all his plans in the attack, too. He was mighty careful not to come within range of our huge multi-beam. The thunder of that distance splitter was deafening, its flames shot out for thirty miles in a coruscating ray of utter annihilation. I had no way of figuring its effective range, but it was a lot more than the thirty miles of its visible force. How to get into real action was the problem. It couldn't be done. But we kept them hopping, sweeping it up and down the whole line of battle. They couldn't bring up any heavy stuff at all. They couldn't blast us out of Asgard's walls—couldn't touch us except with an occasional bolt from the swooping fliers. Sathanas moved his ship up to what he calculated was the effective range of our big beam, and started blasting away with his power beams—big dissociators they were—and the walls dissolved in great clouds

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of rolling black smoke. Chunks fell, and he began to widen the breach.

I centered the big multi-beam on the Satana and played a card I had held back. Hoping to trap Sathanas into just this maneuver, I turned on the dissociator beam I had brought from the Darkome. Added to the other stuff the beam was made of, its effective range was immensely increased, for the multi-beam created a great path of ionization for it to travel over. The hull of the great ship, built of the most resistant materials manufactured by Nor, heated swiftly red and a gaping hole appeared in the black monster. Quick as thought, Sathanas blasted out of the range of our fumbling, snail-like beam. He did not take another chance with his ship.

It had been a close call, for him and for me, for I had little real knowledge of the strength or nature of the beams of which the great ray was composed. They were all obsolete forms of equipment of which I knew about theoretically, but in actual practical use I knew nothing. But the Atlans and Titans built such things well. They were as powerful and as uncorroded after two thousand years as they were the day they were built. Sometime I am going to spend a few years to learn everything there is to know about antique rays, both the actual equipment and the theoretical science behind their construction, for I will run into these hordes using the abandoned equipment again—if I am any ruler over my actions. I do not like their attitude toward war for war's sake, and I like the struggling bulldog idealism of such races as the Aesir. Handicapped by every evil—even their own thoughts play them false—they contrive to be good, jolly fellows, trustworthy, for the most part, and surprisingly able when emergency arises to call forth their best efforts.

As the Aesir began to acquire the knack of picking off the swooping fliers with their small rays, the whole battle dissolved into a great retreat of the Jotun forces to nurse

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their wounds and to prepare a real campaign. The range of the huge ray I had improvised from the odds and ends the Aesir had gathered together—work of centuries of life here—had saved the day for us.

"That will be all of that for a while," was Odin's comment, relieved at the easy victory over what had seemed vastly superior forces. We lost about a hundred men from the fire of the planes overhead, but, since a plane is a much bigger target than a man, the Jotuns paid several times over for this loss. There were a couple of thousand smoking holes in the walls and pavings from the fliers' rays and a two hundred foot breach in the walls. It did seem as though the Jotuns had decided the time was not ripe for a victory over the redoubtable Aesir whose reputation was greater than their prowess.

Odin continued, "They had no idea that we could reach them from here. They know little of the true uses of the old ray. That is certain. Sathanas has small stomach for real fighting, eh? I shall develop this use of many rays in one which you have shown me, and it will be a defense for Asgard for many years to come. Many lifetimes, maybe."

Odin's use of the word 'lifetimes' as a measurement of time struck me gloomily. Evidently the Aesir had lost all idea of fighting death, accepting it as an inevitable part of life. I shuddered to watch them down great drafts of water and ale, knowing that every drop of liquid on Earth contained some tiny particle of the dread radioactive material which is the cause of age. That a draught of water could become such a dread thing was a sad thought.

I resolved to do something about the future of the Aesir now. So, I said to Odin, "You Aesir are not an unworthy race. Long ago, on this very spot, there was a city called Atlansgard. Those people were the first colonizers to arrive here from the deeps of space and begin life when the Sun was young and clean. They were a mighty race, and they fought the primeval monsters of the world's youth,

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when growth had no end, and death did not confine size to a fixed measure for each species. That was the time of the Midgard serpent, who grew to nearly encircle the Earth, of Cronos who tried to eat all the life of Earth to keep his tremendous body in food. Those were the days of endless battle with the giants of growth whom hunger made mad, of the mad early Titans when the giants and men contended always for food and living space. Then government and the covenant came to Earth, to Mu, as men called the old planet then. Then came the time of real growth and goodness on earth, the Golden Age of Science when men pierced all mysteries with their minds. After a time, when the Sun began to age and bring age to Earth, the Atlans and Titans left Mu to dwell in dark space where no age is ever known. Now, you Aesir have grown here in Atlansgard and have taken the name of the great ancient Aesir to yourselves so that something of their greatness might adhere to your name. Well, you are not bad men, and I have a gift to offer you. Let me take with me into space a few of your young men with good heads on their shoulders. These I will teach the ways of navigation in deep space which is all that keeps your race from using the antique space ships which can still be found abandoned in the ancient caverns—abandoned because the Sun's radioactivity has infected the metal of their generators. Our law forbids such infected ships to be used by our races. But, you can use them to get away from the Sun, and I will train your men and send them back to you, and they can lead your people to a new home in space where the Sun is not an evil force. Then your race will remain forever young, instead of this pretense of immortality you now carry on for the benefit of your lessers. You would have the real thing—true immortality where there is no cause for age. What say you?"

Old Odin's eye shone—he had but one, though, the great ray he used was also called Odin's Eye—at the prospect

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of saving his race from age, and he knew enough of the ancient wisdom from the old writings to know I spoke the truth. There was my immense size, too, as a proof of unending, evergrowing youth to be found in the dark spaces. Too, the idea of finding the greater Elder Gods and learning true wisdom from them was to him the uttermost in attraction. He straightway selected three young Aesir. Vol, Vi and Zig were their names; for mentor and captain he sent the aging Tyr. I told the four to ready themselves, for I was starting back to my ship soon. I had long overstayed the allotted time for an immortal under an infectious sun's light.

As I talked to Odin, I was treated to a glimpse of what even comparatively ignorant men could do with the ancient science of magic, or 'mag-mech-ic,' as it was called in Atlan. The hundred or more corpses scattered about the walls of Asgard were gathered into a heap in the great hall of Gladsheim. Here, the Aesir's wise men and their maiden helpers concentrated beneficial rays from a dozen great generators upon the pile of dead. That transformation which has never lost its wonder for me took place. The hue of death faded from their cheeks; slowly they began to breathe. The wounds that bored through them—in some cases many times—began to close gradually, the Tagged red edges grew together as the healing of the ancient ben rays took place. When these slain warriors began to stir, the Aesir maidens picked them up and carried them to a place in the palace where smaller but more intense and potent ben rays were focused on their wounds to complete the healing process. The next day, most of them were again on their feet, nearly recovered. Yet, I knew that neither Odin nor his wise men had the slightest idea how to build or even repair the antique medical rays, nor had they even a proper curiosity about how its magic was accomplished. It was the "Ancient Gods' gift" was their attitude.

I realized that education was all this people needed to

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raise them to true God estate. But they needed such a lot of it. I cursed the fear that dwelt in the Great Ones of the dark spaces, forbidding them to come near any sun, even to rescue such men as these from the doom that already whitened the hair of many of them. Sometimes, I realized that even the High Gods have faults.

Well, I was one God who would lose that fault of too great fear of the hideous sun-death. I would find a way to rescue these Aesir.

I had assured Odin I would send the fleet of the Nor Space Patrol I expected to contact presently, to put the Jotuns in their place and to apprehend Sathanas. At the same time I radioed the Darkome to return to her former position on the Moon. Not enough time elapsed between the two messages for the Darkome to more than ready herself for flight. Why didn't I let the Darkome come on down in answer to my first message? She had ample fuel for several landings on planets no larger than Mu. I knew Sathanas was at hand, anxious to annihilate everyone such as myself who knew of his presence on Earth. Such is one's thoughts under infectious suns—always incorrect. It is a hard thing to remember always to do otherwise than what one's reason dictates when near a sun. I respect such races as the Aesir for this one reason—in spite of their life under the evil-making rays of the sun, they manage to remain good, reasonable fellows. Their bodies seem to build up a resistance to the mind distorting magnetic force of the sun, and they manage to think pretty clearly in spite of it. More power to that ability.

Everything was as beautiful as a powerful ben-ray illusion in a master-dream as we lifted in the tender toward the Moon. Tyr was thrilled as a warrior like him is thrilled by a battle-axe coming at his head, while the three young Aesir, Vol, Vi and Zig, their flashing teeth and glittering eyes told me that nothing had ever interested them so much as the sight of this little ship of mine. I wondered what

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would be their words when they saw for the first time the huge Dread-Nor Darkome lying in wait on the moon. Then it happened.

As the tender swiftly flashed upward toward the day-lit moon of early evening, the features of the shoreline and the city of Asgard blurred at our speed. In a matter of moments we were so high that the flat horizon of this green ball of Mu could be seen as the curve it is. I felt a glow of pride in my ship, my lovely Arl, and these four new-found friends. Like the sudden snap of a breaking glass perfume ball, our contentment was shattered.

"Mion!" gasped ever watchful Arl, "isn't that the Satana?"

"Awk! Why did that devil have to choose this time to take off?"

Arl, her face intense as a bird hypnotized by a snake, refused to take her eyes off the enemy craft.

"We're in a tight spot, Arl. If I change our course they can't fail to see us, and if I don't, we'll collide with them."

That's the way it was, too. Any change of speed or course would have been certain to attract their attention. I felt—and it was shortly proven true—that this was just one of those unhappy accidents that always seems to happen on a sun-cursed planet. The two ships hurtled upward to a junction.

At the last minute, I drove the tender hard over on the port side and down, hoping to dive past the Satana's stern and escape to the other side of the planet before they could come about. As our craft flashed past the enemy's starboard tail, the dread flash of tractor beams and dis (disintegration) rays reached over with clawing fingers for the shiny hull of my space boat. My hands were clammy with the tension of battle as I hit the lifter controls and desperately pulled the little craft up and down in short waves. Suddenly, we were dead astern of the Satana. For the moment they couldn't fire on us, but the game was discovered.

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[paragraph continues] They must have known who we were. It was useless to hope for concealment. There was but one thing to do—and I did it.

I gave the brave little craft all the power she had, and ordering the rest to strap themselves in their seats, set her nose toward the surface of Mother Mu. We could feel the heat of the atmosphere being ground against our hull by the power of the little tender's drivers—powerful mechanisms that could drive the little boat between worlds if need be, but more power than was wise near the surface of a planet. And this violent maneuvering with a space ship so close to the surface wasn't wise either.

"Arl," I called, "where are they?"

"Oh, Mion, they have swung around—they're coming after us!"

Futilely I struck the driver lever, trying to coax just a bit more power from the gallant little machines—vibrating and smoking in their compartments. I knew they'd never last long being used like this.

"Now, Arl—what?"

"They're gaining, I think," sobbed Arl. "Mion, they're trying to reach us with their rays."

I swung the craft to the right and then frantically to the left—all the while diving in a long, flat curve toward Earth—


With a bone jarring wrench, one of the enemy's tractor beams wrapped tenuous fingers around the little tender's hull, then locked tight. From full speed, we were quickly slowed and drawn toward the Satana. A horrible, painful sensation—tractor beams lock on every atom of the object they hold—like being clawed inside.

We were lost.

The enemy drew his prey swiftly to the air-lock that surrounded the tractor-beam turret holding us and pulled us inside.

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With a jar they set the tender on the floor of the airlock. We couldn't move. The crew of the enemy craft swarmed into the air-lock after closing the outer port.

As they scrambled over the tender toward the entrance hatch, I took a look at Arl's strained features and refused to think—probably the last good look I would take at that lovely face.


145:15 GOD-BUILT MECH: In the ancient world wide caverns that some old, old race built and then deserted. they had many marvelous mechanisms. When they left this planet, Mother Mu or Lemuria (See previous issues of Amazing Stories), the deadly rays that were emanating from the Sun had infected their machines and mechanisms, and so, to protect themselves from the death that they contained, the Elder Race left ALL of their tools of life—everything—behind them and then departed to far, friendly, star-homes where they live on even today. But as they live they grow, like the Giant Redwood trees of our own California, and by now, this ancient race is too big to tread the paths of Earth.

Their stimulating machines were designed for pleasure and their growth science was meant to assist Nature—but that is not the use they get today. The degenerate humans that live in the caves pervert the antique mech to evil uses, and the machines, being infected with sun poison, make the evil users more evil—a vicious circle that is almost impossible to stop for several reasons. First, surface men doubt the existence of these things, and, secondly, their mech makes them infinitely more potent and powerful than surface men.—R. S. Shaver.

146:16 SATHANAS' SPACE MONSTER: These untellably ancient space ships are huge beyond belief . . . as large as the rigid, lighter-than-air Zeppelins of Earth were before the war—the Los Angeles, the Akron, the Hindenburg, etc. They were small craft compared to the antique spacers. For instance, dirigibles 800 to 1000 feet long with a diameter 80 to 120 feet would not offer much room or comfort for a man 50 to 60 feet tall, particularly on long space flights. Then, too, that size wouldn't offer much room for the necessary space equipment—drivers, stores, motors, etc.

Dirigibles are the largest flying machines modern man has made, yet, large as they are, they are comparable in size merely to the tender of the big Nor craft in the story, the Darkome.

For possible accounts of these space ships being seen in recent times, see Charles Fort's books.

On October 23, 1822, two unknown, dark bodies crossing the sun were observed by Pastorff (Am. Sci. Disc., 1860-411).

Seven months later, May 22, 1823, an unknown shiny thing was seen near the planet Venus by the astronomer Webb (NATURE, 14195).

There is no basis for assuming that these unknown objects were satellites. They would have to be very large even to be thought of as moons.

Furthermore, Charles Fort quotes from the ANNALES DE CHIMIE, 30-417—"objects that were seen by many persons, in the streets of Embrun, during the eclipse of Sept. 7, 1820, moving in straight line, turning and retracing in the same straight lines, all of them separated by uniform spaces."

Two unknown dark bodies crossing the sun, a shiny thing near Venus, and objects moving in geometric patterns in this same general area, and all reported within a matter of months of each other—all these things seem to indicate unknown SHIPS or something—OF HUGE, ALMOST PLANETOID SIZE moving under intelligent control.

Were these actually spacers of the Elder Race? Men see only what they want—or are supposed to see.

Some idea of the size of the artificial caverns built by the Elder Race beneath the surface of this Earth can be gained when one recalls that the tender and Sathanas’ ship both flew into the shafts and caverns. It was in the caverns that they were manufactured, and it was there that they were stored. The sight of one of these incredibly ancient cave hangars with several ancient spacers abandoned over the floor is breathtaking in its immensity, and unbelievable, in fact.—Author.

Next: Chapter VI. In the Hands of Sathanas